import React from 'react';
import { Motion } from 'react-motion';
import { Repeat, fromJS, Map as makeMap } from 'immutable';
import { line, curveBasis } from 'd3-shape';
import { times } from 'lodash';
import { weakSpring } from 'weaveworks-ui-components/lib/utils/animation';
import { NODE_BASE_SIZE, EDGE_WAYPOINTS_CAP } from '../constants/styles';
import Edge from './edge';
const spline = line()
.curve(curveBasis)
.x(d => d.x)
.y(d => d.y);
const transformedEdge = (props, path, thickness) => (
);
// Converts a waypoints map of the format { x0: 11, y0: 22, x1: 33, y1: 44 }
// that is used by Motion to an array of waypoints in the format
// [{ x: 11, y: 22 }, { x: 33, y: 44 }] that can be used by D3.
const waypointsMapToArray = (waypointsMap) => {
const waypointsArray = times(EDGE_WAYPOINTS_CAP, () => ({}));
waypointsMap.forEach((value, key) => {
const [axis, index] = [key[0], key.slice(1)];
waypointsArray[index][axis] = value;
});
return waypointsArray;
};
// Converts a waypoints array of the input format [{ x: 11, y: 22 }, { x: 33, y: 44 }]
// to an array of waypoints that is used by Motion in the format { x0: 11, y0: 22, x1: 33, y1: 44 }.
const waypointsArrayToMap = (waypointsArray) => {
let waypointsMap = makeMap();
waypointsArray.forEach((point, index) => {
waypointsMap = waypointsMap.set(`x${index}`, weakSpring(point.get('x')));
waypointsMap = waypointsMap.set(`y${index}`, weakSpring(point.get('y')));
});
return waypointsMap;
};
export default class EdgeContainer extends React.PureComponent {
constructor(props, context) {
super(props, context);
this.state = {
thickness: 1,
waypointsMap: makeMap(),
};
}
componentWillMount() {
this.prepareWaypointsForMotion(this.props);
}
componentWillReceiveProps(nextProps) {
// immutablejs allows us to `===`! \o/
const waypointsChanged = this.props.waypoints !== nextProps.waypoints;
const animationChanged = this.props.isAnimated !== nextProps.isAnimated;
if (waypointsChanged || animationChanged) {
this.prepareWaypointsForMotion(nextProps);
}
// Edge thickness will reflect the zoom scale.
const baseScale = (nextProps.scale * 0.01) * NODE_BASE_SIZE;
const thickness = (nextProps.focused ? 3 : 1) * baseScale;
this.setState({ thickness });
}
render() {
const {
isAnimated, waypoints, scale, ...forwardedProps
} = this.props;
const { thickness, waypointsMap } = this.state;
if (!isAnimated) {
return transformedEdge(forwardedProps, waypoints.toJS(), thickness);
}
return (
// For the Motion interpolation to work, the waypoints need to be in a map format like
// { x0: 11, y0: 22, x1: 33, y1: 44 } that we convert to the array format when rendering.
{
({ interpolatedThickness, ...interpolatedWaypoints }) => transformedEdge(
forwardedProps,
waypointsMapToArray(fromJS(interpolatedWaypoints)),
interpolatedThickness
)
}
);
}
prepareWaypointsForMotion({ waypoints, isAnimated }) {
// Don't update if the edges are not animated.
if (!isAnimated) return;
// The Motion library requires the number of waypoints to be constant, so we fill in for
// the missing ones by reusing the edge source point, which doesn't affect the edge shape
// because of how the curveBasis interpolation is done.
const waypointsMissing = EDGE_WAYPOINTS_CAP - waypoints.size;
if (waypointsMissing > 0) {
waypoints = Repeat(waypoints.get(0), waypointsMissing).concat(waypoints);
}
this.setState({ waypointsMap: waypointsArrayToMap(waypoints) });
}
}